Epic's multiplayer shooter Unreal Tournament 3, released for the PC a few days
ago, will soon be patched. Word has it that the patch is still being tested,
but we don't exactly know when they plan to release it.
Regardless, BeyondUnreal seems to have a full list of upcoming fixes. Here's a segment:
Can now save settings/progress even if have never created a profile. Added ping and connect time to scoreboard. Removed annoying confirmation menu when starting a game. Removed unnecessary top settings page (can use tabs at the top of the settings to navigate). Added a Messages tab to the mid game menu. Friends messages now saved until explicitly deleted. Finer control over mouse sensitivity, using an edit box instead of a slider. Added framerate smoothing and FOV options to the advanced video menu. Increased max players/bots in menus to 32. Fixed auto switching to vote menu at end of match. Improved mid game menu performance (don't render world behind it).
I'd like to add a fix of my own, if I may:
Fixed: 2lions is forbidden to wield the rocket launcher.
(n00bz0r. - 2Lions)
I like the Unreal universe, and all of the Unreal games (yes, even the oft-lambasted UT3). I’ve reviewed some of the Unreal games multiple times, and some none at all — but since I haven’t played any one of them all the way through for a little while now, I thought it would be a nice exercise to play all of them all the way through. Back to back.
- Unreal and Return to Na Pali
- Unreal Tournament
- Unreal II: the Awakening
- Unreal Tournament 2004
- Unreal Tournament 3
Unreal Tournament 3
And so we come to the end of the long line of Unreal.
UT3, I have to say, didn’t grab me at the beginning. I felt something was missing; perhaps the shift in graphical style was too far removed from anything that came before, perhaps the story mode didn’t really satisfy the need for Unreal III nor the desire for a tournament ladder with more bells and whistles. Either way, after pre-ordering a tin box, it felt like a bit of a let-down.
Having said that, it was a combination of UT3 and Supreme Commander (well, and poor internal architecture funnelling all the heat from one of the hottest processors of the age down onto the stressed cards and not out the back) that did for my last computer’s graphics card (and thereby precipitated Daedalus), so I still played it quite a bit at the beginning (even if I wasn’t totally sold).